Wine 3.17 and DXVK 0.80 released

Wine 3.17 and DXVK 0.80 bring improvements for those who play racing games on Linux, especially Assetto Corsa and Project Cars 2. See what’s new!

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Yesterday was the release of Wine 3.17 while DXVK 0.80 was released last September 23rd.
Both are not directly related to each other, they just complement each other and are developed by different teams. See what’s new in each one!

Abstraction Layers

Wine is a real-time translator, an abstraction layer that allows you to run Windows games as if they were native to Linux. DXVK is a script that injects Vulkan where DirectX calls occur, allowing Wine games to run with even more compatibility.

If you want to learn more about Wine, we have 2 posts, this one and this one, where I give details on how to configure Wine and improve the performance of games on it.

Not only for Linux, PlayOn* also exists for macOS and BSD.

Wine 3.17


  • Support for Shell’s enhanced auto-completion.
  • More implementation of OPC services.
  • Improvements to the common Pager control.
  • Several bug fixes.

As for bug fixes, they noted 43 in total. The usual reminder applies, not all fixed bugs were actually fixed in this release, some are older ones being noted as resolved.

Among the major bugfixes in Wine 3.17 are fixes for Microsoft Office, Adobe Photoshop Elements, Slack, World War One Gold, Ski Challenge,, and several other games and applications.

The release notes are here!


Wine 3.17 is now available on the PlayOnLinux, PlayOnBSD and PlayOnMAC repositories for those who want to venture out and test it! If you wish to compile it, its source code can be downloaded by clicking here.

DXVK 0.80

DXVK 0.80 introduces initial pipeline state caching, which can help reduce stuttering within games on subsequent runs – once the pipeline state has been cached – and improve the experience. DXVK also now supports Direct3D Feature Level 11_1, has minor reductions in CPU usage overhead, and has some fixes affecting APU systems, Assetto Corsa and Project Cars 2.

Direct3D Feature Level 11_1 is the runtime for Direct3D 11.1 and adds logical merge operations, independent rasterization target, UAVs at each stage of the pipeline with higher slot counts among other additions.

DXVK 0.80 download and configuration information is available on the GitHub project site by clicking here!


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