Wine 3.16 and DXVK 0.72 released

Released on the same day, Wine 3.16 and DXVK 0.72 bring improvements for Linux gamers. See what’s new!

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Last September 14th we had a double release: Wine 3.16 and DXVK 0.72.
Both are not directly related to each other, they just complement each other and are developed by different teams. See what’s new in each one!

Abstraction Layers

Wine is a real-time translator, an abstraction layer that allows you to run Windows games as if they were native to Linux. DXVK is a script that injects Vulkan where DirectX calls occur, allowing Wine games to run with even more compatibility.

If you want to learn more about Wine, we have 2 posts, this one and this one, where I give details on how to configure Wine and improve the performance of games on it.

Not only for Linux, PlayOn* also exists for macOS and BSD.

Wine 3.16

Another treat for the weekend is a new development release of Wine [ Official Site ] with Wine 3.16 now available with some features and bug fixes.


  • Initial implementation of OPC services.
  • Support for rendering buttons from an ImageList.
  • Better support for CSS properties in MSHTML.
  • Namespace fixes in XML Writer.

As for bug fixes, they noted 43 in total. The usual reminder applies, not all fixed bugs were actually fixed in this release, some are older ones being noted as resolved.

This list includes issues that have been resolved in games such as Call of Duty 2, Call of Duty 4, Warframe, Ragnarok Online, Resident Evil 7, Overwatch, Bethesda Launcher Updater, and more.

The release notes are here!


Wine 3.16 is now available on the PlayOnLinux, PlayOnBSD and PlayOnMAC repositories for those who want to venture out and test it! If you wish to compile it, its source code can be downloaded by clicking here.

DXVK 0.72

Getting to the point, the improvements to specific games, it fixes problems with Assassin’s Creed Syndicate and Origins, Batman Arkham Knight, Dragon Quest XI, and an issue that affected both Tomb Raider (2013) and Shadow of the Tomb Raider.

What’s interesting, is that they had to trick users’ computers that have a specific GPU vendor for some titles, otherwise they won’t work. Batman: Arkham Knight, for example, is being set to run on an AMD GPU, which fixes a glitch in “Detective Mode” if you have been using an NVIDIA GPU. It’s a functional workaround.

For the configuration options, you now have access to:

  • “d3d11.maxTessFactor” to limit the maximum tab factor
  • “d3d11.samplerAnisotropy” to enforce or disable anisotropic filtering
  • “dxgi.numBackBuffers” to replace the number of permutation chain chaining buffers
  • “dxgi.syncInterval” to enforce or disable Vsync

Also, the developer said this about the release:

The number of exchange string buffers requested by the game is now honored by default, i.e. games that request a triple-buffered exchange string without VSync will now use a Vulkan triple-buffered exchange string.

DXVK 0.70 download and configuration information is available on the GitHub project site by clicking here!


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